Compelling Entertainment Through Digital Creation

Entertainment in the digital age is characterized by its ability to give rise to large-scale social movements as users respond to, participate in, and share content.In the Digital Creation Course, students receive the training necessary to become designers and content creators suitable for this day and age.In class, students thoroughly research the kinds of stories people can relate to, mechanisms that encourage a call to action, and projects that urge the audience to get engaged.They then learn how to pitch their ideas to companies using various expressive mediums, such as video games, movies, and digital art, and how to turn these ideas into reality.In addition, students build up their business knowledge, including marketing and management know-how,ensuring they have the skills that help get their message across through persuasive means of expression.

Subject Highlights

  • Learning the techniques and skills that bring ideas to life

    [Creative Planning / Year 2]
    Students learn tips and techniques required to create digital content, trying their hand at motion design using VR technology and producing 3DCG images and videos harnessing space.At the same time, they gain the ability to think logically, formulate plans, and communicate their ideas.

  • Putting skills to use for the benefit of society through practical projects

    [Project / Year 3]
    We offer many projects linked to the wider community, including AR video games to publicize new attractions at the Kyoto International Manga Museum, music videos to promote songs to a wider audience, and artwork for bands.

What You Will Study

  1. 1STYEAR

    Learn the basics of design

    Students learn how to give shape to their ideas by developing their descriptive skills in design and drawing.They also study graphic and video production techniques.

  2. 2NDYEAR

    Improve your planning, creation, and communication skills

    They also challenge themselves to design video games, contrive ways to engage their audience, and effectively communicate their ideas.

  3. 3RDYEAR

    Tackle social issues as a team

    Students work together with their peers in the Graphic Design Course on socially relevant projectsthat interest them, including game design and video production.

  4. 4THYEAR

    Imaginative graduation work

    Students are divided into their chosen fields,where they draw on their descriptive, design, and planning skills to complete their graduation work to cap off four years of study.

What You Will Learn

  • The know-how to engage an audience
  • Digital skills and basic knowledge of design, including descriptive techniques
  • The ability to communicate your ideas to society at large

Student Works

Meta-morphose / YAMAGUCHI Shun / Fourth-year student

watch fear / YAMAMOTO Masaya / Fourth-year student

TO THE WHITE WORLD / ODA Souta / Third-year student

83000V / SHINYASU Keita / Third-year student

TERMUSICA / Group work / Third-year student

Kappa Tearoom / Kappa Holdings (Group work) / Third-year students

Blue Sky / Group work / Third-year students


In our lively studios, students can find inspiration interacting with their peers.


  • The library is filled with textbooks on design and imageryand is also used as a meeting space.

  • We have a photography studio for web and graphic design.

  • That is fully equipped with 3D printing equipment.


Several industries, including IT and web development, actively seek out the digital competencies and production, planning, and creative skills that students hone through group work. Among our graduates are people working at creative design companies, freelance designers and filmmakers, and pioneers of brand-new industries.

  • Web designers and directors
  • CG and video creators
  • Creators of new content as independent entrepreneurs 


  • OKA Ayane Current Student

    Fueling a desire to keep making games that encourage interaction

    I used to draw pictures all through high school, but I wanted a new challenge at university and decided to join the Digital Creation Course.I always enjoyed making games, and I constantly find myself tinkering with new ideas.One of the features of the course that I like most is group work with other creative students.Although we each have similar skills, for example, in CG, we all like very different things, such as creature-style or kawaii-style designs. One class in particular has left a lasting impression on me where I created an AR game app set in the university-run Kyoto International Manga Museum.I wanted to try and tell the story of how the facility had been converted from an old elementary school to local children and adults in an appealing way, so I designed a game that included traditional Japanese monsters, of which I’m a fan.Of the many people who tried my game, one person especially stands out. I recall an elementary school student who said it was their dream to make games.Watching the young student play my game so intently reminded me of why I love creating them, and I felt that all the effort I put in had been well worth it. I plan to work as a video game designer after I graduateand would like to keep producing impactful creations that can capture children’s imagination and encourage them to interact through playing together.
  • OMIZO Noriko Academic Faculty

    Providing an environment for students to think, create, and communicate freely

    In the Digital Creation Course, we run a variety of industry-academia collaborations and initiatives linked to the community,including partnering with a company that runs a workshop cafe, producing collaborative work with artists, and designing games with corporate support.In the first- and second-year classes, students have plenty of opportunities to create games, movies, and digital art.They learn directly from instructors who are active at the cutting edge in all fields of digital creation, and we hope students can develop their abilities for teamwork and creative thinking in addition to their practical skills.For your form of expression to have a global impact, you cannot confine yourself to your own little world but must read widely, interact with others, and embrace diversity.The first step to realizing this dream is to draw out your core ideas and continue communicating them through your creations.While at Kyoto Seika, do not be afraid to fail. Just keep creating.Our job as academic faculty is to ensure everyone is free to think and act in an accepting and creative environment.I encourage students to nurture the ability to think for themselves to create works that have a positive impact on others, irrespective of what the future may hold.