Animation
pages in Japanese here

A complete grounding in the theory and principles of Animation
“Animation” is
derived from the verb “to animate” — to bring
to life.
Unlike a documentary film, which simply reflects the physical world, an animation
is a completely constructed reality. In this new world, all kinds of characters,
situations and space can be created simply from imagination.
KSU’s Animation course will provide the opportunity for students to dedicate
themselves to serious study in this field. Faculty members include experienced
animation experts whose work helped Japanese anime to gain world-wide recognition.
Our objective is to foster the next generation of leaders creating animations
that will bring dreams and inspiration to the world.
Department
profile (May 2009):
Undergrad
students: 268
(M: 103; F: 165)
Overseas undergrad students: 22
Faculty:
AKITAGAWA
Susumu
OGAWA Hiroshi
KUZUOKA Hiroshi
SUGII
Gisaburo
NAKATA Mikio
MAEDA Tsuneo
MAGOHRI Takashi
ISHIDO Yoshiya
NOMURA Seiji
KAWABE Masashi
SHIMOMURA Koichi
TOMINO Yoshiyuki (Visiting professor)
RINTARO (Visiting professor)
ISHIOKA
Masato (Visiting professor)
Profiles in Japanese here
Curriculum
1st year: Practical
training and lectures forming the basis of the four-year course.
Students will learn to see animation from the artist’s
point of view, gaining knowledge of various processes.
Principles of animation 1 & 2, practical
animation 1 & 2, CG animation 1 & 2, animation modeling
(basic practice) 1 & 2, theory of animation media, theory
of animation industry, history of Japanese animation, history
of world animation, research on animation works and artists
1 & 2, history of media
2nd year: Contents of courses will be expanded,
with more practical study of techniques, and improvement of skills
by pursuing the real nature of animation.
Theory of animation direction 1 & 2,
analysis of animation 1 & 2, CG animation 3 & 4,
animation modeling expression 1 & 2, stop motion animation
1 & 2, modeling practice 1 & 2, theory of cinema
1 & 2
3rd year: Preparation period for major
production (in 4th year)
Animation creation 1 & 2, sound
effect practice 1 & 2, CG practical animation 1 & 2,
practical animation modeling 1 & 2, theory of scenarios
1 & 2, theory of CG 1 & 2, animation production
1 & 2
4th year: Students express what they have
learned in 4 years in their major graduation works.
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FACULTY OF HUMANITIES
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| Dept. of Fine Art |
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| Dept. of Material Expression |
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| Dept. of Media Arts |
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| Dept. of Visual Design |
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| Dept. of Product Design |
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| Department of Architecture |
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| Dept. of Cartoon & Comic Art |
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| Dept. of Manga Production |
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| Dept. of Animation |
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ENROLLMENT PROCESS
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Graduation
Exhibition 2010:
Jan 27-31, at Kyoto City Art Museum, Okazaki and Kyoto International Manga
Museum


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